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0
votes
Not Reproducible

Baking lightmaps with cache server enabled returns incorrect lightmaps

Progressive Lightmapper

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Dec 03, 2019

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Version/s: 2019.3.0f1

When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more

0
votes
Fixed

[Shader Graph] Shader's "Scene Depth" Node stops working when a Shader K...

Package: Shader Graph

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Dec 05, 2019

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Version/s: 7.1.5, 7.2.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Inspect the Quad in front of Camera 3. Open "ShaderB... Read more

0
votes
Fixed

[HDRP] Diffusion Profile List loses references when project is reopened

HD RP

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Dec 11, 2019

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Version/s: 2019.3.0f2, 2020.1.0a16

Steps to reproduce: 1. Create a new HDRP project 2. Create a Diffusion Profile 3. Assign it to a Lit Subsurface Scattering material ... Read more

0
votes
Fixed

TextureImporter.wrapMode returns -1 when Texture's Wrap Mode is not changed

Asset - Importers

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Dec 11, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project 2. Select Test->Run in the top toolbar 3. Inspect the Console Window Expected result... Read more

0
votes
By Design

The project's parent directory is opened when "Show in Explorer" feature...

Hub

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Nov 22, 2019

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Version/s:

Repro steps: 1. Open Projects tab in Unity Hub 2. Select "Show in Explorer" in the three-dot menu next to any project Expected beha... Read more

0
votes
By Design

[URP] BoatAttack demo throws emscripten error

WebGL

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Dec 11, 2019

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Version/s: 2019.3.0f3, 2020.1.0a16

-e: when running the demo in a browser the following error is being thrown --the error is not being thrown when creating a new URP p... Read more

2
votes
By Design

NavAgent gets stuck inside GameObject with NavMeshObstacle Component whe...

AI Navigation

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Dec 09, 2019

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Version/s: 2017.4, 2018.4, 2018.4.13f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "NavMeshJumpBugExample" 2. Enable "MaxJump19-NavObstacle" GameObject ... Read more

0
votes
Fixed

IJobParallelFor job only runs on Main Thread when Thread.Sleep() is call...

Package

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Dec 01, 2019

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Version/s: 2019.3.0a9, 2019.3.0f1

How to reproduce: 1. Open the attached project 2. Window > Analysis > Profiler 3. Open the "MainScene" scene 4. Select CPU tab and T... Read more

0
votes
Duplicate

Crash in physx::Gu::PersistentContactManifold::reduceBatchContacts when ...

Physics

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Dec 06, 2019

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Version/s: 2019.3.0a9, 2019.3.0b9, 2020.1

How to reproduce: 1. Open user-submitted project (Active Ragdoll Prototype) 2. Enter Play Mode 3. Move the camera around with the mo... Read more

0
votes
Fixed

Reflection probe convolution is black on PS4

Shadows/Lights

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Dec 09, 2019

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Version/s: 2019.3

Reflection probes convoluted at runtime show correct reflections only for the highest mip. The rest of them is black resulting in br... Read more

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