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Baking lightmaps with cache server enabled returns incorrect lightmaps
When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more
[Shader Graph] Shader's "Scene Depth" Node stops working when a Shader K...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Inspect the Quad in front of Camera 3. Open "ShaderB... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce: 1. Create a new HDRP project 2. Create a Diffusion Profile 3. Assign it to a Lit Subsurface Scattering material ... Read more
TextureImporter.wrapMode returns -1 when Texture's Wrap Mode is not changed
How to reproduce: 1. Open the attached project 2. Select Test->Run in the top toolbar 3. Inspect the Console Window Expected result... Read more
The project's parent directory is opened when "Show in Explorer" feature...
Repro steps: 1. Open Projects tab in Unity Hub 2. Select "Show in Explorer" in the three-dot menu next to any project Expected beha... Read more
[URP] BoatAttack demo throws emscripten error
-e: when running the demo in a browser the following error is being thrown --the error is not being thrown when creating a new URP p... Read more
NavAgent gets stuck inside GameObject with NavMeshObstacle Component whe...
How to reproduce: 1. Open the attached project's Scene labeled "NavMeshJumpBugExample" 2. Enable "MaxJump19-NavObstacle" GameObject ... Read more
IJobParallelFor job only runs on Main Thread when Thread.Sleep() is call...
How to reproduce: 1. Open the attached project 2. Window > Analysis > Profiler 3. Open the "MainScene" scene 4. Select CPU tab and T... Read more
Crash in physx::Gu::PersistentContactManifold::reduceBatchContacts when ...
How to reproduce: 1. Open user-submitted project (Active Ragdoll Prototype) 2. Enter Play Mode 3. Move the camera around with the mo... Read more
Reflection probe convolution is black on PS4
Reflection probes convoluted at runtime show correct reflections only for the highest mip. The rest of them is black resulting in br... Read more
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