Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a9
2019.3.0f1
Issue ID
1202317
Regression
Yes
IJobParallelFor job only runs on Main Thread when Thread.Sleep() is called in FixedUpdate
How to reproduce:
1. Open the attached project
2. Window > Analysis > Profiler
3. Open the "MainScene" scene
4. Select CPU tab and Timeline view in the Profiler
5. Enter Play Mode
6. Check Main Thread and Job tabs in the Profiler
Actual result: The Audience:UpdateJob gets executed in Main Thread and the job threads are Idle.
Expected result: The job gets executed in both threads.
Reproducible with: 2019.3.0a9, 2019.3.0f3, 2020.1.0a16.
Regression introduced in: 2019.3.0a9.
Not reproducible with: 2019.3.0a8, 2019.2.16f1, 2018.4.14f1.
Notes:
- The issue reproduces when calling System.Threading.Thread.Sleep() in FixedUpdate.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment