Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a9
2019.3.0b9
2020.1
Issue ID
1203632
Regression
Yes
Crash in physx::Gu::PersistentContactManifold::reduceBatchContacts when setting ConfigurableJoint.targetRotation float w to x
How to reproduce:
1. Open user-submitted project (Active Ragdoll Prototype)
2. Enter Play Mode
3. Move the camera around with the mouse while pressing the WASD keys at the same time
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.0a9, 2019.3.0f2, 2020.1.0a16
Not reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.2.16f1, 2019.3.0a8
Notes:
Editor crashes immediately when entering Play Mode on Windows; step 3 is required for macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
This is a duplicate of issue #1253024