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[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
NavMesh returns incorrect NavMeshBuildSettings when accessing via GetSet...
To reproduce:1. Open user's project2. Enter Play mode3. Observe console Expected: console prints out identical data as ID's are the ... Read more
[Anim] can no longer animate BlendShapes
I'm no longer able animate BlendShapes in the AW.Blendshape values can be changed in the inspector, but keys are no longer created i... Read more
Game Object's Animator Controller is not saved after deleting Library fo...
How to reproduce:1. Open QA-supplied project2. In the Hierarchy expand "Larva" and select "Animator" gameobject3. Observe that in th... Read more
Standalone build crashes in vkEnumerateInstanceLayerProperties when it i...
To reproduce: 1. Open the project, attached by the user (VulkanTest.zip)2. Build it for Windows standalone3. Download Vulkan SDK fro... Read more
Crash on RenderImageFilters if trying to render with Camera that is alre...
How to reproduce:1. Open "CameraCrash.zip" project2. Open the "scene" scene3. Enter Play mode4. Exit Play mode Actual result: Unity ... Read more
Reopening the scene after the object is set to HideFlags.NotEditable, th...
Reproduction steps:1. Open the attached project;2. Open the scene "ReproScene";3. Click on the object "Unlocked object" and click "T... Read more
AudioSource PlayOnAwake doesn't play on the first frame
How to reproduce:1. Open the attached project2. Enter Play mode Actual result: In the console AudioSource.IsPlaying() booleans are l... Read more
[iOS][Metal] Transparent and Fade gameObjects render under other gameObj...
Only reproduces on iOS with Metal API and only when Anti Aliasing is set to "2x Multi Sampling". Steps to reproduce:1. Open user's p... Read more
Artifacts appear behind open geometry Game Object after baking with Prog...
To reproduce:1. Open the "demo_scene" in the user-provided project2. In the Lighting window, select "Clear Baked data"3. Press "Gene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow