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Editor crashes at MaterialScripting::Lerp when Renderer.material.Lerp() ...
Steps to reproduce:1. Download 1117775_repro.zip2. Open "Map" scene3. Enter play mode Results: editor crashes when one of the Render... Read more
[2D][Mobile] Animation not working on Mobile builds when Managed Stripin...
To reproduce:1. Open the QA's attached project2. Make sure the Managed Striping Level is set to High3. Build on Mobile, both Android... Read more
WebGL crash inside GC
How to reproduce:1. Open the attached "UnityTest.zip"2. Build and run the project on WebGL3. Copy 'content' folder from UnityTest/co... Read more
Some EditorPrefs properties are deleted when running and closing multipl...
How to reproduce:1. Download the user-attached reproduction archive(reproduction_603812)2. Edit 'run1.sh' and 'run2.sh' to fit your ... Read more
Shader that uses "AutoLight.cginc" draws shadow on fully illuminated Gam...
How to reproduce:1. Open the minirepro project attached by QA in comment2. Open the scene "ShadowBug"3. Make sure that Project setti... Read more
Visual Studio debugging does not work when UnityEngine.UI namespace is u...
Reproduction steps:1. Open the attached project2. Open the UIScript.cs3. Inside Visual Studio Toolbar -> Attach to Unity Expected... Read more
[IL2CPP] System.Threading.WaitHandle.WaitOne is slower compared to Edito...
Steps to reproduce:1. Download 1111339_repro.zip and open "Startup" scene2. Enter play mode3. Notice that Main Update times is 20-22... Read more
Unity crashes on loading and sometimes on closing when on RemapPPtrFromC...
1. Download the attached project "InProgressGame.zip"2. Open the project, wait approximately up to a minute( you can open the play m... Read more
Shader and a shader category both get ticked on the material shader sele...
How to reproduce:1. Open the "case_1113522-ShaderSelection" project2. Open the "Unlit" material in the inspector and open the shader... Read more
[iOS] On-device Shader compilation hangs ~10% of the time on the specifi...
1 out of 10 times the player freezes when warming up shaders.This also happens at runtime when the shaders just get compiled on a de... Read more
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