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No blue indicator is shown next to component names when they are enabled...
If you have a component that can be enabled/disabled attached to a prefab, then create an override by enabling or disabling the comp... Read more
Nested prefabs build and probuilder crashes in play mode
When i load a previoulsy created project (2018.2.0b9) and press play, Unity Crashes. An issue appears in 2018.2.0b9 (Issue: 1051606)... Read more
Suggestion: "Open Prefab" button in "cannot restructure" dialogs
This is a design suggestion not a bug. I've found it frustrating to restructure my muscle memory when using nested prefabs. I feel ... Read more
Assertion failure when discarding changes after nesting a Prefab in Pref...
If you are editing a Prefab in Prefab Mode, add another Prefab to the hierarchy and then back out and discard changes, an assertion ... Read more
Editing Bezier curves causes scene view to fail
If "Edit Bezier Curves" is enabled on the beszier game object, the view port fails to render. Errors appear in the console. Steps ... Read more
[IL2CPP] [.NET 4.6] NullReferenceException is not caught in an exception...
To reproduce: 1. Open 'SmallProject' 2. Build and run Standalone with Mono scripting backend selected 3. Notice that no errors are t... Read more
[Improved Prefab] Null reference exception error occurs on Opening prefa...
On opening, prefab editor for a newly created terrain base or variant prefab throws a null reference expectation Steps to Repro: 1.... Read more
Animations played via Simple Animation have frame and time delays when c...
How to reproduce: 1. Open the attached "TestFor1049025.zip" project 2. Play the Scene 3. Press the Step button to move through the ... Read more
Values on a duplicated ScriptableObject aren't transferred from the prev...
Repro steps: 1. Open user attached project 2. Click on "New Scriptable Object Example" in the Project Window 3. Click "Add" a few ti... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps: 1. Open the attached project; 2. Build the project for macOS; 3. Launch the built project. Actual results: the ... Read more
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