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In Editor ENABLE_MONO condition is false when player settings is set to ...
Steps to reproduce: 1. Download 1050206_repro.zip and open "SampleScene" scene 2. Change platform to UWP. 3. Open Player Settings an... Read more
[IL2CPP] Build fails due to incorrect script's serialization
Steps to reproduce: 1. Download 1050196_repro.zip 2. In the Player setting switch to IL2CPP backend 3. Build "SampleScene" scene Ex... Read more
[UI] Baked lightmaps, documentation and reset button clips when lighting...
Baked lightmaps, documentation and reset button clips when lighting settings window shrinks horizontally. Steps to Repro: 1. Creat... Read more
[PLM] Editor crashes after pressing "Generate Lighting" button in the Ad...
Steps to repro: 1. Open attached project on OSX; 2. Open the Lighting window (Windows>Rendering>Lighting Settings); 3. Click 'Gener... Read more
[FBX Exporter] ArgumentNullException is thrown when exporting GameObject...
Reproduction steps: 1. Open the attached project "FbxExporterBug.zip"; 2. Open the scene Scenes/TheBug; 3. Right-click on the only o... Read more
Generic class values are not deserialized on built game
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice that the speed is set to 9 4. Build and run 5. Speed v... Read more
InputField gets corrupted and ArgumentOutOfRangeException is thrown when...
To reproduce: 1. Open project 2. Play 'Scene1' in the editor or Mac Standalone 3. Copy any of the emojis from the list below the rep... Read more
Mesh Collider with a Rigidbody bounces differently from other Mesh Colli...
How to reproduce: 1. Open attached "repro_1050835" project 2. Enter Game mode 3. Look at the Game view Expected result: Rigidbodies... Read more
Mesh renderer draw shadows on terrain when painted as a tree even when t...
Mesh renderer draw shadows on terrain when painted as a tree even when the cast shadow is set to "off" Steps to Repro: 1. Open atta... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
All about bugs
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