Search Issue Tracker
UI leaks memory when it is being animated
To reproduce: 1. Open the project, attached by the user (2017.2_939424_Shared UI Mesh memory leak.zip)2. Open the "Scene" scene3. Op... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more
Unity can't locate P4Merge if it's installed on another drive than the OS
Steps to reproduce:1. Install P4Merge on a different drive than the OS, for example Windows on C:\ and P4Merge on D:\2. Open Unity a... Read more
[iOS][VR] Field of View is really small when the VR view is initialized
Steps to reproduce:1. Download and open case 940900.zip2. Build & Run to an iOS device3. Press on the Cardboard icon at bottom r... Read more
WWW returned URL missing slashes (WebGL build)
1. Load up attached project (OC link in comments, file name "940942-UploadTest.zip")2. Build for WebGL on at least two versions (one... Read more
[Oasis] UWP Builds have wrong mouse position origin for UI when App scal...
Steps to reproduce:1. Create a new project2. Create a new Scene and add new UI Button3. Build scene for UWP4. Open Windows Display S... Read more
'Start Asleep' is not applied on 2D objects if they are touching another...
Reproduction steps:1. Open the attached project "SleepBug.zip";2. Open the Main.unity scene;3. Enter a play mode. Expected results: ... Read more
Visual Studio solution folder removed from .sln file after reloading Unity
To reproduce:1. Create new project2. Create new C# script3. Right-click script and choose "Open C# Project"4. Right click "Solution ... Read more
[Asset Bundle] Material references unused Assets in Unity Asset Bundle B...
Unused asset (in this case - texture) is added to Configure list as if it will go to an Asset Bundle (but it will not). Steps to rep... Read more
UV1 channel is modified in Play mode when the Static Batching is enabled
Reproduction steps:1. Open the attached project "UV1Bug.zip";2. Open BatchingBug.unity and make sure that the lighting is baked;3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left