Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.0f3
Issue ID
941024
Regression
No
'Start Asleep' is not applied on 2D objects if they are touching another Collider when entering a Play mode
Reproduction steps:
1. Open the attached project "SleepBug.zip";
2. Open the Main.unity scene;
3. Enter a play mode.
Expected results: The object should stay "asleep" even if it is in contact with another object.
Actual results: If the object is in the contact with the another collider on the moment when play mode starts, "start asleep" is not applied and object starts moving.
Reproduced on: 5.5.3p3, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 2017.3.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment