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[Deferred] RenderDeferred.DefaultReflection pass is done when default re...
When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more
Cannot import .blender files directly into Unity
Steps to reproduce: 1. Open Blender 2.78 2. Save the default blender cube as a .blender file 3. Open any Unity project or create a n... Read more
Can't change shadow cascade split ratios
Steps to reproduce a bug: 1. Open the attached project; 2. Go to the Edit->Project Settings->Quality; 3. In the Inspector, observe t... Read more
Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps: 1) Open "828475_Repro.zip" project 2) Play "Main" scene 3) Try to scale "Cube" game object Expected result: Cub... Read more
UnityWebRequest outputs incorrect Content-type header when using IMultip...
STR: 1. Download project attached and "test.php" file 2. Put "test.php" file in an environment that supports PHP 3. Open the Unity p... Read more
VSCode is not showing C# errors when project has some standard assets sc...
Steps to reproduce: *with attached project* 1. Open attached project "vscode_bug.zip" 2. Open Edit -> Preferences and set Visual St... Read more
Event.current.MousePosition shows the jumping x axis values
Event.current.MousePosition shows the jumping x axis values. This is happens while dragging the object in the Scene window. Reprodu... Read more
Reflection Probes do not render Command Buffered visuals and lights
Steps to reproduce a bug: 1. Open the attached project TestCase.zip; 2. Open the "_DeferredCustomLights" scene; 3. Press on the Refl... Read more
Unreachable code in IENumerator method causes console warnings to be dup...
STR: 1. Open the project 2. Observe "Test.cs" contents 3. Observe the "Unreachable code" displayed as both error and a warning Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects