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[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more
[Android/IL2CPP] Crash when large value-type used as a param with generi...
App built from A* example scene crashes instantly on run if built with IL2CPP Read more
Colors in gradients and color pickers show different colors when Linear ...
Steps to reproduce:1) open the project2) scene '1'3) select 'Colors' GameObject in the hierarchy4) click to change 'Start color' gra... Read more
[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...
The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image- s... Read more
[ETC split] Compress using ETC1 only works when Texture Compression is s...
Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an e... Read more
[Android]Apk building process fails when project has plugins and path ha...
To reproduce:1) Put attached project into folder with special character (for example, 'c#')2) Open attached project3) Build for Andr... Read more
SocketException is thrown when creating a Socket with IPv6 AddressFamily...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Notice SocketException in console:SocketException: An a... Read more
Profiler window is unresponsive after selecting a sample that contains a...
Steps to reproduce:1) open the project2) open profiler3) turn on: "Deep Profile", "Profile Editor" and "Record"4) Click "BugReport/O... Read more
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more
[Compute] Multiple internal errors when compiling shader
Steps to reproduce: 1. Open attached project2. In console, notice multiple internal errors when compiling shader Compared to 5.0.4f1... Read more
All about bugs
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