Search Issue Tracker
"Rect Transform" component is messed up when dragging "Canvas" prefab on...
How to reproduce: 1. Open attached project "CanvasBug.zip" and scene "main" 2. In Project Window, drag "MainMenu" prefab on "UIRoot... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce: 1. Open attached project "repro.zip" 2. Build for any platform e.g. iOS or WebGl 3. Observe the console Expected resu... Read more
Undoing Add Component action on Canvas changes UI object positions depen...
To reproduce: 1. Download attached project "taestset.zip" and open in Unity 2. Open "Controls" scene 3. Select "Canvas" in Hierarch... Read more
NativeArray<T> is slower than built-in C# array
* NativeArray in mono in the editor is slower than builtin arrays * We need to make sure agressive inline works properly, if not pos... Read more
[Enlighten] Assertions 'packedSizes[i] == sizes[i] ' are shown after bak...
Steps to repro: 1. Open attached project and '11_LightingScenarioTest' scene; 2. Open the Lighting settings window (Window>Rendering... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce: 1. Open user attached project 2. Run the scene in the editor 3. Press "Generate" button add one white rectangle ... Read more
GUI text width not calculated correctly when GUIStyle uses Word Wrap
How to reproduce: 1. Open the user-submitted project 2. Go to Window -> Test Window 3. Scale the Test Window and observe the text E... Read more
Errors appear when upgrading the project from 2018.2 to 2018.3
Steps to reproduce: 1. Open supplied project with Unity 2018.2.0b8 2. Open supplied project with Unity 2018.3.0a1 Expected: no erro... Read more
[UWP] IL2CPP build fails if .winmd plugin references System.Xml due to a...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Change backend to IL2CPP 4. Build project 5. Notice er... Read more
Objects in scene are not batched together even if they are set to Static...
Reproduction steps: 1. Open the attached project "sorting.zip"; 2. Open the Test scene; 3. Open the Frame debugger and run it on thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1