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Incorrect initial target position when the Skinning Editor's "Depth" par...
Reproduction steps:1. Open the attached "repro_IN-84092" project2. Open the "Assets/Scenes/SampleScene.unity" Scene3. In the "Assets... Read more
[HDRP] Importing Shader Graph samples from HDRP package sample throws mi...
Importing Shader Graph samples from HDRP package sample throws missing material property errors. Refer the screenshot attached Steps... Read more
Button with animation transition gets stuck to Pressed state
To reproduce:1. Open attached project2. Open scene3. Open animator window4. Select GoToView1 gameobject5. Press play6. Click Go To V... Read more
[URP] [ShaderGraph] Package version in editor manifest (7.1.1) does not ...
In a project of Universal RP template, as of 2019.3.0b7, the latest verified version of the ShaderGraph package is 7.1.1. The latest... Read more
[ShaderGraph] Global illumination emission field is decoupled from the e...
Steps to reproduce: 1. Create a new URP project or open an existing one2. Create a new Shader Graph by selecting Create > Shader ... Read more
”-1” is returned when using “buildIndex” for not active scenes that are ...
How to reproduce:1. Open the user’s attached “sceneIndexBug.zip” project2. Enter Play Mode and observe the text in the Game window E... Read more
[Ubuntu] GUIUtility error when cancelling Extract Materials window
Steps to reproduce: Open a Unity project Import [https://assetstore.unity.com/packages/3d/characters/ghoul-zombie-114531] to your pr... Read more
Memory Leak in URP when switching between playmode and back in editor
How to reproduce:1. Open "case_1260278-BugRepo" project2. Open the Memory Profiler3. Press "Capture Editor"4. Enter Play Mode5. When... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
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