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[Troubleshooter] Search in Tabs shows all 10 pages of results, not accum...
To repro:1. In Troubleshooter, search field enter "Error".Note: Observe All tab and 10 pages.2. Go to page 10.3. Go to Forums tab.No... Read more
[NET 4.6] Editor fails to open with "function mono_unity_register_path_r...
To Reproduce: 1. Create a new empty project.2. Set scripting backend to .NET 4.63. Observe that after you click restart the editor f... Read more
Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
The Unity Project from the asset store called Republique crashes
The Unity Project from the asset store called Republique crashes This is a regression. The project doesn't crash in 5.6.1 or 2017.1.... Read more
[UWP] Misleading error message when trying to build&run on Windows Phone...
Steps to reproduce:1. Create a new project/Open any Unity project2. Open build settings3. Build and run on Windows Phone (disconnect... Read more
Creating a script with the same name as any of the Game Object Component...
To reproduce:1) Create a new project2) Select any Game Object in the Scene3) Press on "Add Component" Button4) Through the context m... Read more
Shift key is not producing KeyDown & KeyUp events
Steps to reproduce:1. Open user attached project (ShiftBugExample)2. Create a Text game object (Game Object > UI > Text)3. Att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12