Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b1
Issue ID
923311
Regression
Yes
The Unity Project from the asset store called Republique crashes
The Unity Project from the asset store called Republique crashes
This is a regression. The project doesn't crash in 5.6.1 or 2017.1.
Repro steps:
-download the project from the asset store: http://www.assetstore.unity3d.com/en/#!/content/34352
-press play.
Note, there is 1 prefab that errors out, but that happens in all the previously tested Unity versions.
Stack Trace:
========== OUTPUTING STACK TRACE ==================
0x00000001427E6505 (Unity) physx::Sc::NPhaseCore::findTriggerContacts
0x00000001427E8491 (Unity) physx::Sc::NPhaseCore::narrowPhase
0x00000001427C21EB (Unity) physx::Sc::Scene::postIslandGen
0x00000001427C1E52 (Unity) physx::Cm::BaseTask::run
0x000000014086395E (Unity) PhysxJobFunc
0x0000000140592879 (Unity) JobQueue::Exec
0x0000000140592AC9 (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x00000001405935CE (Unity) JobQueue::ExecuteOneJob
0x000000014083523F (Unity) CompletionTask::ProcessAllPhysicsTasks
0x000000014087C13A (Unity) PhysicsManager::Simulate
0x000000014087C6D8 (Unity) `PhysicsManager::InitializeClass'::`18'::FixedUpdatePhysicsFixedUpdateRegistrator::Forward
0x00000001405D7B11 (Unity) PlayerLoop
0x0000000140F9255E (Unity) Application::UpdateScene
0x0000000140F9498F (Unity) Application::UpdateSceneIfNeeded
0x0000000140F9FB31 (Unity) Application::TickTimer
0x00000001412B45BD (Unity) MainMessageLoop
0x00000001412B5ECE (Unity) WinMain
0x0000000141DBF450 (Unity) __tmainCRTStartup
0x00007FFF62C82774 (KERNEL32) BaseThreadInitThunk
0x00007FFF62DA0D61 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
Add comment