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[Android] Inaccurate "Unable to find libaudioplugingvrunity" runtime err...
How to reproduce: 1. Create empty project 2. Switch platform to android 3. Import GearVR Unity SDK 4*. Set Spatializer Plugin to 'GV... Read more
Gamma color space is over bright
The use of gamma color space results in over-bright results. Reproduction Steps: 1. Open the scene in the attached project 2. Obser... Read more
[Reflection Probes] Crash in reflectionprobes.cpp:1360 ReflectionProbes:...
Repro steps: 1. Open ParticleTests_ALL scene from attached project 2. Press Play 3. Unity crashes when using SceneManager.LoadSceneA... Read more
Setting WebGLInput.captureAllKeyboardInput to false makes text in the we...
Reproduction steps: 1. Open the "bug.zip" project 2. Make sure to select the "TestT" WebGL template 3. Build the only scene and run ... Read more
Editor creates multiple instances of an object selected in the hierarchy...
Steps to reproduce: 1. Download and open attached project 2. Open scene "test" 3. Hit play 4. Hit play again to stop 5. Click on "Te... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled 2) ensure Oculus SDK in list 3) ensure splash screen enabled 4) deploy to Note4 5) Observe screen render black Read more
A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce: 1. Open attached project "RenderIssue.zip" 2. Expand Canvas game object and delete one Image for blue material t... Read more
Instantiating non-readable texture crashes Unity on Texture2D::AwakeFrom...
How to reproduce: 1. Open the attached project 2. Open "scene" scene 3. Select Directional Light, change Obj Array size to 1 and att... Read more
Keyframe at frame 0 generated incorrectly when rotating pbject with child
Steps to reproduce: 1. Open attach file. 2. Open Scenes -> Test scene 3. Open animation window pick any frame except frame 0 and rot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects