Search Issue Tracker
OnCollisionEnter & Exit events fired for each individual collider on com...
Steps to reproduce:1. Download latest attached project(1111499-compositecollider.zip)2. Enter play mode3. Move "parent" gameobject t... Read more
Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Select GameObject "Screenshot maker"4. Open the c... Read more
[iOS][Cardboard][Metal] The game view is inverted on iOS devices
To reproduce:1. Open attached project;3. Make sure VR is enabled and Cardboard is set as VR SDK;4. Make sure Graphics API is set to ... Read more
Editor crashes with Transform::GetPosition when exiting Play Mode after ...
How to reproduce:1. Open attached "Ludum Dare 43" project2. Enter Play Mode3. Left click within Game View 10~20 times until characte... Read more
[macOS][LWRP] Shader graph isn't showing shader preview when using High ...
How to reproduce:1. Open the attached "Shader Test.zip" folder2. Go to Assets and double click on "TestTest" shader to open Shader G... Read more
[XR][LWRP] Stereo separation of eye textures is incorrect when using Day...
How to Reproduce:1) Create a new project using the LWRP template.2) Set Daydream or Cardboard as the first item in the SDK list.3) B... Read more
UnityWebRequestMultimedia.GetAudioClip throws a 404 error if there is a ...
Steps to reproduce:1. Open "WebRequestMultimedia" project2. Go into play mode Expected result: both paths should return the audio fi... Read more
Sprite.OverridePhysicsShape raises an error when using it in Editor Mode
Repro Steps:1. Open attached "UnityBug.zip" project2. Press on the "TrollRuntSprites" Spritesheet in the Project view3. In the Inspe... Read more
Special folders and script compilation order is wrong when compiling Edi...
Repro steps:1. Open the attached "CompilationOrderIssue.zip" project2. Make sure that Plugins > Editor => "EditorScript" is an... Read more
EventSystem/Physics2DRaycaster do not take SortingGroup components into ...
How to reproduce:1. Open attached project2. Observe that the white toggle is visually layered behind the red toggle due to the Sorti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument