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[MSE] Exception when opening a scene additively with scenes containing b...
Steps to repro:- Launch the attached project- Double click on scene1- Now drag and drop scene2 onto the hierarchy panel to open it a... Read more
[Documentation][MSE] Need documentation about limitations in NavMesh and...
There are certain limitations with the navMesh and lightmaps baking with respect to multi-scene editing and we need to provide some ... Read more
[Documentation][MSE] Need to update the Publishing settings information ...
Need to update the documentation for publishing settings to the latest information based on multi-scene editing. The screenshots als... Read more
[MSE] Removing a scene from the hierarchy impacts the rendering of other...
Steps to repro:- Launch the project attached- Load Scene1- Now drag and drop scene2 to the hierarchy panel to add it additively- Rem... Read more
[Android/IL2CPP] Shared library on IL2CPP-built apk does not load and ca...
To reproduce:1) Open attached project and scene in it2) Build it with IL2CPP on Android3) Run it Expected: Screen shows 5 in left up... Read more
[Android] Array access from shader causes a silent crash on Android 6.0 ...
Steps to reproduce: 1. Open attached project2. Make sure that graphics API is set to OpenGLES2 in player settings (should be set by ... Read more
[Android/IL2CPP]Apk crashes if built with IL2CPP on 5.3.0f1
To reproduce:1) Create new empty project2) Build and run on Android with IL2CPP3) The app crashes on startup DUT: Samsung Galaxy Not... Read more
[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
[iOS] OnApplicationPause(false) is never called when Handheld.PlayFullSc...
To Reproduce: 1. Build and deploy the attached project to any iOS device.2. Play a video files in any mode (use the buttons in the b... Read more
Cannot remove On Click() event after entering playmode
Steps to reproduce : - create a button- add the canvas to the OnClick- set it to GameObject.SetActive- press play- exit playmode and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field