Search Issue Tracker
Not Reproducible
Votes
2
Found in
5.2.2f1
Issue ID
743211
Regression
No
[Android] Array access from shader causes a silent crash on Android 6.0 when using OpenGLES2 graphics API
Steps to reproduce:
1. Open attached project
2. Make sure that graphics API is set to OpenGLES2 in player settings (should be set by default)
3. Build and run on a device with Android 6.0
4. Notice the app silently crashes right after splash screen
Note: Does not happen when building with automatic graphics API (OpenGLES3)
DUT:
Google Nexus 5 (Android 6.0) (Reproduced)
Google Nexus 7 (Android 6.0) (Reproduced)
Motorola Moto G (Android 5.1.1) (Not reproduced)
LG G3 (Android 5.0) (Not reproduced)
Reproduced with: 5.1.4f1, 5.2.2p4, 5.3.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment