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[iOS] Screen.safeArea returns a bigger view frustrum than Screen.width &...
To reproduce: 1. Open attached project "repro.zip" 2. Build for iOS 3. On iOS device go to Settings > Display & Brightness > View >... Read more
[Windows] Videos are rendered in different color spaces between Editor a...
There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more
Platform switch speed regression due to package manager texture reimport
Switching between platforms has become a lot slower with the introduction of package manager. To reproduce: 1. Create a new project... Read more
Presets: Need to Exclude MonoImporter and MonoScript class type
1. Click on any MonoBehavior script you may have in your project 2. In the Inspector, you'll see two sections which we can create a ... Read more
Intellisense stops working on new scripts
Windows 10 Unity 2018.2.0b7 Visual Studio 2017 Steps to repro: 1) Open an existing project (that has scripts) in 2018.2.0b7 (on a w... Read more
Android build crashes on boot due to large static read-only array
Reproduction steps: 1. Download "DynamicUpdate.zip" project and open in Unity 2. Enter Play mode and observe 3. Stop Play mode and g... Read more
[UI] Environment Lighting Source reverts from Gradient to Skybox upon ch...
Steps to reproduce: 1. Create a new Unity project and open the SampleScene 2. Navigate to the Lighting window and set Environment Li... Read more
[Sprite Packer] Atlas turns blue after packing when using Mobile platfor...
Reproduction steps: 1. Open the attached project. 2. Go to File > Build Settings and change Platform to iOS or Android. 3. Go to Win... Read more
[UWP] IL2CPP build fails when project contains a .winmd file that is com...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP. 3. In toolbar select Tools -> Vungle -> Prepare Windows ... Read more
In Editor Playmode, with Lightweight RP, reloading the current scene bre...
Steps to Reproduce: (1) Create a new project using the Lightweight Template. (2) Update to the latest lightweight package (currently... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion