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Stall with Particle Systems on a second Camera
Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps:1. Build & Run the ... Read more
Crash on GameObject::WillDestroyGameObject after Destroy() and Applicati...
How to reproduce:1. Open attached Unity project "Sergio_Almodovar.zip"2. Build game3. Play the game4. Collide with an enemy (white b... Read more
[Exclusive] Window size is gradually increasing when switching between f...
Steps to reproduce: 1. Create new project2. Set full screen mode to Exclusive3. Build and run 800x480 windowed player4. Hold alt and... Read more
[Exclusive] Exiting fullscreen mode corners window in top left instead o...
Steps to reproduce: 1. Create new project2. Set full screen mode to Exclusive3. Build and run 800x480 windowed player4. Enter and ex... Read more
[Editor] Compilation error in the editor code after a failed platform sp...
Steps to reproduce:1. Open the attached project(CompilationError.zip)2. Build for Windows Standalone (x64) -> There build should ... Read more
3D Gizmos relative scale does not adjust when Zooming in/out
Steps to reproduce:1. Open attached Unity Project "Test2d"2. Load Scene "Test2D"3. Zoom in until the red Icon in the viewport disapp... Read more
Blur and Flare shader has 2 lines overwriting a parameter
Steps to reproduce:1. Download the Legacy Image effects Package2. Open the Blur and Flare shader Expected result: single line for se... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip)2. Import some kind of PNG image3. Rename it "image"4... Read more
Multiple draw calls for the identical meshes when GPU Instancing is enabled
How to reproduce:1. Open attached Unity project "GPUInstancingBug"2. Load scene "GPUInstancingBug"3. Generate Lighting4. Open Window... Read more
AudioSource causes volume bump when being re-enabled
To reproduce:1. Open the "scene" scene in the attached project2. Select the "GameObject" from the Hierarchy3. Enter the Play mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor