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[WebGL] Texture is missing when Graphics.Blit() method is called for a s...
How to reproduce:1. Open user's attached 'Project.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Observe that three tex... Read more
[Animator] Animated object's transforms are overridden by the Update() f...
Reproduction steps:1. Open the attached project "case_1239258-Animation_Bug.zip"2. In the Project window under "Assets/Scenes" open ... Read more
Bug Reporter includes project files of the last project opened instead o...
How to reproduce:1. Open attached project "bugreporter.zip"2. Create a new project with any version of Unity3. Enter Play Mode in "b... Read more
[MacOS] Overlay Camera stacking is not working when using OpenGLCore
How to reproduce:1. Create a URP template project2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Playe... Read more
Instanced meshes are not drawn at certain camera angles when Graphics.Dr...
How to reproduce:1. Open the attached '1250562.zip' project2. Open '10001_00' Scene3. Enter Play Mode4. Pan the viewport camera usin... Read more
Game view Stats window shows different Tris and Verts values on OSX and ...
How to reproduce:1. Open the "Game" Scene in the user-attached Unity project on OSX and Windows machines2. In the Game view's Contro... Read more
Shader compiler crashes on Vulkan when dissasembling an uncompiled broke...
How to reproduce:1. Download the attached project, extract it and clear its Library folder2. Open the project3. Inspect "Test Shader... Read more
HDRP shader don't compile if something is connected to vertexNormal or v...
In HDRP with shadergraph 7.3.1 on 2019.3 and on 8.1.0 for 2020.1 and previous revision, the shadergraph don't compileif we connect a... Read more
[URP] Camera Stacking results in black screen when MSAA and OpenGL graph...
How to reproduce:1. Open the attached '1250602.zip' project2. Open 'SampleScene' Scene3. Notice that scenes are present in Game View... Read more
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