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[Avatar] Configuration Mapping error
"GetObject failed..." error when applying mapping with error. In this case, we expect a warning... "File 'UChar' has an invalid A... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Open the attached project 2. Open the ProfilerMismatch.unity scene 3. Build the attached project(build for wi... Read more
Re-importing a prefab results in a crash
Steps to reproduce: 1. Open attached project (prefabRepro.zip). 2. In Project view select prefab named "SongScreen" and try to re-im... Read more
Particle system is stuttering in the Game view with Selective Glow
Steps to reproduce: 1. Download and open attached project 2. Select the "Particle System" gameobject in the Hierarchy window 3. Sele... Read more
Editor: ArgumentOutOfRangeException appears on closing windows if Unity ...
1. Organise Scene, Asset Store, Animation and Game and windows as displayed on the screenshot (Scene, Asset Store and Animation set ... Read more
Fatal error by GraphicsSettings.asset causes crash
Repro steps: 1. Open "GraphicsSettingsError.zip" project Actual: Fatal error by GraphicsSettings.asset windows pops up when opening... Read more
404 error when running WebGL build
To reproduce: 1. Build and run empty project (Make sure build folder is in external drive) 2. Observe 404 error when web browser is... Read more
[AW] Disabling REC during playback does not stop play mode
When in AW rec/play mode, clicking the rec button does not stop play mode. repro: -create an animation clip -click play in the AW (... Read more
[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo: -dro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view