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The editor crashes when entering play mode
Editor crash. It seems like the issue occurs during some sort of garbage collection that occurs when starting play mode. Read more
Serialization fails in project containing two classes with same namespac...
Build and run the attached project for WebGL. The following error will show up when trying to run the build in a browser: http://i.i... Read more
Project fails to build on WebGL with IMGUI constructor code not found er...
Build and run the attached project for WebGL. No IMGUI elements are going to be rendered and the development console spews lots of e... Read more
[Android] AndroidJavaProxy crashes when invoking a method without arguments
AndroidJavaProxy crashes when a method that has no arguments is invoked from Java VM. This issue is only reproducible when "Developm... Read more
[DX9] UI Text is blurry
How to reproduce:1. Open the attached project2. Open BugScene scene3. Set auto graphics API in player settings to DX94. Notice how b... Read more
[Build] WWW.progress returns only 0 or 1 value
Repro steps:1) Open the project2) Build the Inspir3d scene in it3) On the browser open up console and notice lines:Progress = 0Unity... Read more
[WebGL] "Run in Background" ticks slower than 1 FPS
-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more
agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps:1. Open "test2" attached project.2. Open and run "Assets\Scenes\MainLevel" scene.3. Click "start" button.4. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used