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GameObject is Translated in the next frame when the GameObject is Instan...
Steps to reproduce:1. Open the original project2. Enter Play mode Expected results: GameObject with an Entity Component is Instantia... Read more
[Linux][Keyboard] Dead keys are not reported in new input system
Dead keys are not reported as being pressed on linux in the new input system. Repro:1. Download Linux_Build_x64.zip and extract2. Op... Read more
[Package Manager] Links for ‘Package Manager UI’ opens in local code edi...
Links for ‘Package Manager UI’ opens in local code editor rather than a web browser Steps to repro:1. Create a new project2. Windows... Read more
[Addressables] Profile Entries variables are not automatically updated w...
How to reproduce:1. Open tester-submitted project(AddressableVariables)2. Build Player Content via the 'Addressable Assets' window3.... Read more
[Hub] Internet connection loss during downloading stops the download (do...
Expected result: when connected to the internet, "Download" button starts the download from where it left the previous timeActual re... Read more
List.Sort causes more memory allocation with .NET 4.x than .NET 3.5
How to reproduce:1. Open the project attached.2. Open the "SampleScene" scene3. Make sure that Scripting Runtime Version is .NET 4.x... Read more
[macOS] Player.log is not opened after right-clicking the Console window...
How to reproduce:1. Create a new Unity project2. Build and Run the project to generate a Player.log file3. Right-click the Console w... Read more
Unable to build Player Content if assets hierarchy was changed in Addres...
To reproduce:1. Open attached project ("ConfusedAddressables")2. In Addressables window, create new Packed Assets Group3. Drag folde... Read more
[UI] When using gamepad stick as part of 2D Vector Composite Binding, as...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/355 Repro:1. Download project and ISX package at: https://gith... Read more
[UI] When reference an Input Action from a ScriptableObject, the input o...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/353https://github.com/Unity-Technologies/InputSystem/issues/35... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation