Search Issue Tracker
Fixed in 0.3.0
Votes
0
Found in [Package]
0.2.0-preview
Issue ID
1135152
Regression
No
[UI] When using gamepad stick as part of 2D Vector Composite Binding, assigning Deadzone causes errors.
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/355
Repro:
1. Download project and ISX package at: https://github.com/Unity-Technologies/InputSystem
2. Go to folder: Assets -> Demo -> SimpleDemo
3. Double click SimpleControls to open the Input Action UI.
4. In the middle section, find "move"
5. Under "move", right click on "leftStick [Gamepad]" and delete it.
6. Under the "Dpad" Composite binding, click on "up", and replace the "w" key binding with "leftStick/up [Gamepad]"
7. In the right section, add "Axis Deadzone" under Processors.
8. Select the "Axis Deadzone" just created and set the Min and Max value.
9. Click "Save Asset" on the top
10. Enter Playmode and push left stick up to move forward
Actual: Error generated in the Console window
(Error content in attached files)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment