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0
votes
Fixed

[Ambient] Skybox ambient intensity value changes have no effect

Global Illumination

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Oct 21, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project2. Open scene "BrokenAmbient"3. Open "Lighting" window and bake4. Change value of "Ambie... Read more

5
votes
Duplicate

Bad UI performance when you enable/disable a complex hierachy

UI

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Oct 22, 2015

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Version/s: 5.2.1p4

Bad UI performance enabling/disabling a complex hierarchy Read more

0
votes
Fixed

event UnityAction with SyncEvent returns UNetWeaver error

Networking

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Oct 18, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project2) check console for error- project contains single C# script[SyncEvent] event UnityAction&lt... Read more

0
votes
Not Reproducible

Camera preview has visual artifacts after exiting playmode

Camera

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Oct 20, 2015

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Version/s: 5.2.1p2

Steps to reproduce: 1. Open attached project2. Open scene "/_scenes/Silo12"3. Expand "Cameras" in hierarchy and select all of the ca... Read more

0
votes
Fixed

IL2CPP should not strip out methods of Nested Classes marked with [Prese...

IL2CPP

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Oct 22, 2015

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Version/s: 5.2.2f1

-e: Using the [Preserve] attribute works great for class methods, except nested classes. For nested classes, IL2CPP seems to strip t... Read more

0
votes
Fixed

Calling AudioSource.Play in Animation Event crashes Unity

Animation

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Oct 22, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project2. Open scene "/Scene/AnimationEventBug"3. Open Animation window and select "03_childHom... Read more

1
votes
Fixed

[UNET] SyncList passes wrong itemIndex to callback method when the opera...

Networking

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Oct 16, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more

0
votes
Fixed

[CGBatch] Writing to o.Occlusion in Custom shader has no effect

Shaders

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce:1. Download and open attached project "OcclusionShader.zip"2. Open scene "OcclusionBug"3. There are two object in... Read more

0
votes
Fixed

Slow compilation times when many ClientRpc or Command functions declared

Networking

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Oct 22, 2015

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Version/s:

Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more

0
votes
Fixed

AssetBundle::GetPathRange function is slow

Asset Loading

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Oct 19, 2015

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Version/s: 5.2.1p4

AssetBundle::GetPathRange function is slow. Read more

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