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Mecanim: OnStateExit method never gets called when next state becomes ac...
Steps to reproduce(or just watch attached gif): 1. Open users attached project. 2. Open "Scene" scene located in "Assets>Scenes" fol... Read more
[Blendshape] Internal blendshape index isn't updated after AddBlendShape...
Steps to reproduce: 1. Open attached project "824384.zip" 2. Open scene "repro" 3. Run it 4. In console, notice that blendshape cou... Read more
Focus on lightprobe group in Editor is incorrect
Steps to reproduce: 1. open user's attached project 2. select object "Light Probe Group" from the Hierarchy 3. select different prob... Read more
Lens Flare is being distorted at 5.4.x
http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more
Reverting changes on applied prefab crashes Unity
Steps to reproduce: 1. Create new project 2. Create empty GameObject in hierarchy 3. Add "Rect Transform" component to it 4. Create ... Read more
Objects with instanced shaders handle shadow casting incorrectly once ne...
Repro steps: 1. Open "InstancedShadowCasting" project 2. Load "Scene" scene 3. Observe that objects with instanced shaders once nega... Read more
cursor.lockstate confined doesn't update boundaries after refocusing app...
Stesp to reproduce: 1. Open attached project 2. Add "1" scene to build settings 3. Build for Windows 4. Open cmd 5. Drag and drop pl... Read more
[Regression] Editor freezes after opening project while Editor.log is sp...
Steps to reproduce: 1. open user's attached project 2. play scene "A" Result: Editor freezes. Editor.log is spammed with IsFinite(o... Read more
Lens flare's Rotate property has no effect
Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "test" scene. 3. Play the scene 4. Notice the lens flare Actual resu... Read more
Shader.globalMaximumLOD isn't restored after exiting play mode
Steps to reproduce: 1. Open attached project "824726.zip" 2. Open scene "Bug" 3. Run it 4. Notice that cube disappears. Exit play m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Cast does not detect collisions when 'Is Trigger' property is enabled
- GameObjects with "hideFlags.DontSaveInEditor" paired with the "DontDestroyOnLoad" method are not relieved up when the Play Mode is exited
- [Linux] Editor language is not changed when selecting a different language
- Canvas Renderer open the outdated documentation
- "Please remove the CanvasRenderer component" warning is thrown when opening the TMP Sample Prefabs