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MSAA-related seams in geometry/backface edges peeking through
Steps to reproduce: 1. Open either of the attached projects (819524-MSAABug if using pre-2018.1, 1036833-MSAA_Bug_2018 if using 2018... Read more
Frame debugger can't be attached to player with graphics jobs enabled
To reproduce: 1. Create new project 2. Enable Graphics Jobs in player settings 4. Build and run development build 5. Open Frame Deb... Read more
[Android] Textures become black in the build
To reproduce: 1. Open the project, attached by the user (knight_j3_render_bug.zip) 2. Build and run the project for Android 3. On t... Read more
[Windows] The Editor crashes without a stack trace when entering Play mo...
To reproduce: 1. Open the project, attached by the tester (link in the edit) 2. Enter Play mode Expected: the Editor doesn't crash... Read more
[IL2CPP] WeakReference causes memory leak in .NET 3.5 builds
Steps to reproduce: 1. Open user attached project 2. Build and Run IL2CPP .NET 3.5 build on your device 3. Tap "Test 1" and notice ... Read more
Error appears when calling Texture2D.SetPixels32() with a texture that h...
Reproduction steps: 1. Open the attached project "2018BugReport.zip"; 2. Open the TestScene; 3. Enter a play mode. Expected results... Read more
[Anima2D] - Project does not open correctly
Anima2D project no longer opens correctly in 2018.2.0a1. The project was last updated in 2018.1.0f2. Steps to reprocuce. - Open th... Read more
Dragging the scene into the hierarchy crashes the Editor in BakeJobAddIn...
To reproduce: 1. Open the project, attached by the user (RPG.zip) 2. Drag the Assets/3rdPerson+Fly/Scenes/3rdPerson+Fly scene to th... Read more
FontData alignment attribute cannot be set when using Scriptable Object ...
To reproduce: 1. Open project 2. Click RMB in the project view, select Create-> Scriptable Object Text 3. Click on a created Scripta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object