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[Android] Visual artifacts in Android Player due to rounding errors on G...
Steps to reproduce:1. Open the attached project2. Build and Run to android device3. Compare the image on the device to the one in th... Read more
[Vulkan] NVidia drivers crash when attempting to call GetDimensions on S...
How to reproduce:1. Open user's attached project2. Open "SampleScene" inside "Scenes" folder3. Enter play mode - Observe a crash Rep... Read more
[Editor building to Android] Unity hangs while building GVR SDK to a dev...
Repro steps:1. Download the newest SDK: https://github.com/googlevr/gvr-unity-sdk/releases2. Create a new project, import the unity ... Read more
[Refresh/Import] AssetDatabase GUID's go out of sync when meta file is a...
Reproduction steps: 1. Open "metaConflictTest.zip" project2. In a File Explorer cut "unity.png" (Without the .meta file) to "MetaHac... Read more
Unhandled C# exception causes crash when Cloud Diagnostics is enabled (O...
On OSX with the Mono scripting backend, an unhandled C# exception will cause a native crash. Read more
RectTransform Anchor Mode returns wrong results when "Undo" is used
How to reproduce:1. Open attached project (scenefile.zip)2. Open the scene "UnityScrollbarBug"3. In the scene heirarchy, select the ... Read more
UI Elements Context Menu paste makes the internal state of a TextField c...
To reproduce:1. Open attached project (Replicate context menu bug.zip)2. Click Replicate> Context Menu Bug3. Use Context Menu to ... Read more
NullReferenceException is thrown when applying Import Settings changes t...
How to reproduce:1. Open tester-attached project (MultipleFonts)2. Select both fonts in the Project window3. Adjust some Import Sett... Read more
[LWRP] Shadow map bake does not respect material's Receive Shadows property
To reproduce:1. Open user's attached project "shadowcaster.zip"2. Observe the the shadows being cast on a plane which has it's mater... Read more
[Enlighten] Ambient probe computed by the baking process overwrites the ...
In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open