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[2018.4][Android]Screen.currentResolution is incorrect when calling Scre...
Steps to reproduce:1. Open user-supplied project2. Build and run3. Press "Portrait", "1080X1920", "LandscapeLeft" Expected: the "cur... Read more
Extension point for "Revision Control Diff/Merge" which allows to add cu...
How to reproduce:1. Have Rider installed (https://www.jetbrains.com/rider/download/)2. Create a new Unity project3. Preferably have ... Read more
[Input System] NotImplementedException is spammed and Input Debugger win...
How to reproduce:1. Install vJoy (http://vjoystick.sourceforge.net/site/)2. Create and open a new project3. Install Input System pac... Read more
SubEmitter Birth particle is offset when first emitted
1) Open attached package2) Press play3) Notice the first sub emitter particle is offset from the parent Read more
Profile Analyzer 'total number of markers' value gets affected by filter...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Unable to use a list of game objects as a parameter in a flow function
When creating a function graph I'm unable to create a list of game objects as a parameter. Steps to reproduce1. Create a new class2.... Read more
[ProBuilder] leaks memory when double clicking the inside of a hollow cu...
How to reproduce:1. Open the "1241105 repro" project2. Open "MainScene" from Assets > Scenes folder3. Open ProBuilder window from... Read more
VFX "Graph Output Particle Lit Mesh" node produces incorrect lighting du...
How to reproduce:1. Open attached project "VFX Graph normals bug.zip" and scene "SampleScene"2. Make sure that the particles are emi... Read more
[ECS] Crash on Unity.Entities.EntityDataAccess:AddComponentDuringStructu...
Reproduction steps:1. Open the user's attached "UnitMoveTest.zip" project2. Load the "TestScene01"3. Select and right-click on the "... Read more
Mesh filter becomes missing when switching from another scene
How to reproduce:1. Open user's attached "UnloadAssetBundleTest"2. Open "main" Scene found in Assets->Resources folder3. Enter Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"