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[Linux] Build download fails with segmentation errors and malformed regi...
Build download for Linux fails with segmentation errors and malformed region bugs. On trying to downloading through hub the build ge... Read more
[Profile Analyser] Ranges on Tooltip in Compare Distributions have 2 to ...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis-> Profile Analyzer)3. In... Read more
HLSL cc compute shader fails to correctly generate uv texture to imageLo...
How to reproduce:1. Open attached project "TestXY.zip"2. In Project window, double-click on "test.compute" file and observe line 12 ... Read more
Saving simple prefab with two nestees takes ~25 seconds
Steps:1. Open attached project2. Load SampleScene3. Drag Arch GameoObject (it has two nestees instances) to the Project Browser==>... Read more
[iOS] Setting Store Action DontCare for MSAA RT, sets Store Action to st...
How to reproduce:1. Open the attached 'StoreActionDontCareWithMSAA.zip' project2. Build for iOS and open the Xcode project3. Select ... Read more
[iOS][URP] Black & white artifacts appear on GameObject when Material co...
How to reproduce:1. Open the attached 'URP-iOS-issue.zip' project2. Open 'SampleScene' Scene and observe the Scene View3. Go to File... Read more
[Device Simulator] resets Application Settings when entering Play Mode
How to reproduce:1. Create and open a new project2. Install Device Simulator Package from Package Manager3. Open Device Simulator wi... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce:1. Open the user's attached project2. Go to Assets -> Shaders in the Project window3. Select the Foo asset and o... Read more
EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled
When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more
Cannot change array element labels when using Custom Editor and the arra...
How to reproduce:1. Open user's attached "BugAddressable" project2. Open "SampleScene" scene3. Select "Bug" GameObject in Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled