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Event System does not trigger if Canvas Render mode is set to "Screen Sp...
How to reproduce:1. Open attached project2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same)3... Read more
MonoDevelop throws errors when being attached to Unity projects with .NE...
Reproduction steps:1) Create or open already existing project2) Switch your code editor to MonoDevelop3) Change project Scripting Ru... Read more
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'. Repro steps: 1. open attahced project (it's an asset store packa... Read more
TextMesh Pro A$ package fails on 2017.2
1. What happenedI've imported the most recent version of TMPro package from forum https://forum.unity3d.com/threads/textmesh-pro-now... Read more
[Timeline] Timeline with a disabled Audio Source causes Editor Crash whe...
To reproduce:1. Open a scene in a project which contains an audio clip2. Create a timeline3. Create a Game Object with an Audio Sour... Read more
[Timeline] The current position of Animation Window linked with Timeline...
Steps to reproduce:1. Open user attached project ("TimelineLinkCurrentTime")2. Select the "New Timeline" from the Hierarchy3. Double... Read more
Camera with clear depth is rendered in wrong order with GLCore in the Ed...
Steps to reproduce:1. Open the attached project2. Open the SingleCameraRepro scene3. Observe a camera with clear depth and reduced v... Read more
[Regression] Distance of projectile flight become smaller after upgradin...
In 2017.2.0a1 everything works fine, but after upgrading this project to 2017.2.0b1-b3 the distance of projectile flight become smal... Read more
[Windows] MeshTopology.Point geometry is not displaying in WebGL
To reproduce: 1. Download attached project "GL.zip" and open in Unity2. Enter Play modeNote: Observe that MeshTopology.Point geometr... Read more
[Standalone] Artifacts (interpolation) when running build on non-native ...
How to reproduce:1. Open user-supplied project2. Load scene "main"3. Build & run4. Select a non-native resolution (tested on 102... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow