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[Scripting] Assembly Definition file will not compile warning appears wh...
How to reproduce:1. Create a 2D project2. Observe the Console window Expected result: no warnings appearActual result: a warning app... Read more
[6.1 Priority] The dividing line in "Platform Browser" window is wider/b...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Observe the line, which separates the "Platforms" list f... Read more
[iOS] Significant GPU frametime increase when drawing primitives (cubes/...
Steps to reproduce: 1. Open attached project2. Build 'cubes' scene for iOS3. Go to 'Product/Scheme/Edit Scheme', change GPU frame ca... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
Numbers get appended to material names when extracting and reimporting ....
How to reproduce: Open the project "IN-66089" Open the “SampleScene” scene Select “Root“ GameObject from the Hierarchy window, open ... Read more
[UGUI] Batches count is different if camera is more than 200 units away ...
To reproduce:1) Open the attached project and scene2) In Game View, open Stats window to see batches count3) Play it4) Move the Main... Read more
Undo does not work when tweaking the Attenuation and Pitch
Undo does not work when tweaking the Attenuation and Pitch from a selection in Project Browser To reproduce:- Open attached project ... Read more
Custom Event do not fire on builds
Steps to reproduce:1. Open supplied project ("GoblinSlaver.zip")2. Run the Scene "MovementTest"3. Notice the game working.4. Build i... Read more
Missing #pragma directives warnings appear in Inspector when including ....
Reproduction steps: 1. Open the attached project “IN-86995“2. In the Project Window in the Assets folder, click on the “ShaderInclud... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project.2. Open scene: visualization3. Select particle system with name 'Blue' i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument