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Calling BuildPipeline.BuildAssetBundles() from IPreprocessBuild.OnPrepro...
Steps to reproduce:1. Open attached project2. Try to build for Windows standalone-Crash Result: On build IPreprocessBuild.OnPreproce... Read more
[IL2CPP] Crash in Net::Sockets::Socket::Connect when using .NET 4.6 Scri...
1. Open the project attached by the user2. Build to iOS3. Run on a mobile device Result: after 10-30 seconds, player crashes at il2c... Read more
Specular shaders is rendering artifacts
To reproduce: 1. Download attached project "20170712_assetstorebash_specular.zip" and open in Unity2. Open "repro2" Scene3. Look at ... Read more
ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce:1. Open user attached project (ParticleSharedMaterialsBug)2. Open ParticleMaterialsTest.unity scene3. Play the sc... Read more
Debugger can not be attached and Unity crashes on exit after that (.NET ...
Reproduction steps:1. Open project attached (case_923000-ReflectionTest.zip).2. Open script "Reflections.cs".3. Try to attach debugg... Read more
Shadow caster particles with Alpha Blended shader affect mixed lights in...
In shadowmask mode, particles that cast shadow and have Alpha Blended shader can affect mixed lights in the scene. It is possible to... Read more
[GearVR] GrabPass shader displayed incorrectly when using SinglePass on ...
How to reproduce:1. Open user attached project2. Add device's osig to Plugins/Android/assets3. Build and run on device-- Observe bro... Read more
Crashed in :mono_custom_attrs_from_class while importing object data
Steps to reproduce: 1) Download attached project 'BugRepro.zip' and open in Unity2) In Project window, open 'Maniac Manfred.articyu3... Read more
RWTexture is not bound to pixel shader when shadows are disabled using a...
To reproduce: 1. Download attached project "FinalRWWin.zip" and open in Unity2. Open "sample" Scene3. Enter to Play mode Expected Re... Read more
[Frame Debugger] Not overlapped UI may break UI batches
How to reproduce:1. Download attached project2. Run the "Test" scene3. Open Frame Debugger (Window -> Frame Debugger)4. Try to ov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow