Search Issue Tracker
UI elements are not rendered until a new UI element is added
To reproduce: 1. Open the project, attached by the user (Star Wards.zip)2. Open the "UI BUG" scene3. In the Hierarchy, expand Game H... Read more
Unity crashes in Play Mode at FMOD_Resampler_Linear
Reproduction steps:1. Open project attached (CarPhysics.zip).2. Press Play. Expected result: Editor in play mode will work fine.Actu... Read more
Remote profiler does not re-connect after switching from editor back to ...
Steps to reproduce:1. open attached 'empty.zip'2. build and run standalone player3. switch to Editor profiling and then back to Play... Read more
[UI] Enable/disable UI element after Play or in Play mode not working
How to reproduce:1. Create new empty project2. Create UI > (Select any element)3. Disable UI element in Inspector window4. Press ... Read more
Editor crashes while upgrading project's API for 'AQUAS Water/River Set'...
1. What happenedFailed to upgrade A$ package https://www.assetstore.unity3d.com/en/#!/content/52103 (AQUAS Water/River Set) from 5.6... Read more
Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...
To reproduce:1. Open project2. Open 'Test' scene, select game view3. Select 'DrawMesh' GameObject4. In Inspector enable/ disable 'Re... Read more
[Anim] Layer with no RM overrides RM on Base Layer
Layer with no RM overrides RM on Base Layer. This works as expected in 5.6 I have a Base Layer with full body Humanoid animation and... Read more
Coroutine is two times more expensive than Update method
Steps to reproduce:1. Open user attached project (Unity_Test_Update_Calls)2. Open profiler3. Play the scene4. Press the Update butto... Read more
Override controller created with script and without animator rebind call...
Reproduction steps:1. Open project attached (animsample.7z).2. Press Play.3. Move with arrows and press space few times. Expected re... Read more
[Metal][macOS][NVIDIA] Using Terrain Composer 2 from Asset Store results...
How to reproduce:1. Open the attached "MetalFlickerIssue" project2. Make sure that Metal Editor Support is enabled (Edit --> Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left