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[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader
How to reproduce:1. Build the attached project for iOS (link in description)2. Build & Run the project to a device via Xcode3. K... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
Cannot use custom materials when CommandBuffer blitting from CameraTarge...
How to reproduce:1. Open the user's attached project from "commandBufferCameraBlitTest.zip"2. See in Game View the cyan color becaus... Read more
[WSA] Unity fails to create a shader resource when Linear space mode
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Add _Complete-Game4. Build for WSA Universal 10... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
Hierarchy Search in SearchWindow filtering by exact type MonoBehaviour
Open a scene with various component derived from MonoBehaviour Open the Search Window Type t:MonoBehaviour See that no objects are y... Read more
Manual page on Skybox needs to be updated
6 Sided Skybox now also has the additional properties Exposure and Rotation. These have to be included and explained in the Properti... Read more
[Playables] "Animation Start" function is not trigger when SetTime() wit...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
Text gets compressed when using \t with <align=justified> tag
Reproduction steps:1. Open project "UIToolkitJustify"2. Open Assets > UIDoc Expected result: The text does not go over boundsActu... Read more
[Shuriken] Size over lifetime defaults to Z axis
1. Open Scene1 from attached project.2. Create a new particle system.3. Select Size over lifetime.4. Observe how the default axis is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation