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[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown
Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested)2) Set up Perforce client (P4V) on local machine, connec... Read more
Mesh renderer with no material crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Create new project2. Add new cube to scene3. Select it and in inspector expand its Mesh Renderer component's ... Read more
[UWP] Back button issues
Back button doesn't work on Windows Phone 10. Reproducible on 5.2, 5.3. Repro steps:1. Build an empty project for UWP platform;2. De... Read more
Sphere cast detects collision in wrong position
Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it4. In scene view (while scene is running) notice red and green... Read more
Editor crash AnimationController example scene (crash inside render loop...
See title, crashes when you run around in it -repro:--open attached project (Mecanim Example Scenes from A$)--open Animation Control... Read more
[UWP] assembly converter issues
Reproducible on 5.2.0, 5.2.1 patches; Repro steps:1. open project "WP10Project.zip";2. try to build to "WSA Universal 10" platform;3... Read more
[UWP] Different UWP capabilities cause errors in Package.appxmanifest
Reproducible on 5.2, 5.3; Building to UWP and selecting capabilities from editor, generates Package.appxmanifest with errors. Observ... Read more
[UWP] Icons and Splash images are not set correctly in Package.appxmanifest
Reproducible on 5.2, 5.3; Repro steps:1. open project "IconsTilesSplashScreens.zip";2. build to WSA Universal 10;3. open generated s... Read more
[MSE::Scene renaming] Renaming scene in the project panel does not updat...
[MSE::Scene renaming] Renaming scene in the project panel does not update in the hierarchy panel Steps to repro:1. Add multiple scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used