Search Issue Tracker
Not Reproducible
Votes
4
Found in
2019.2.0a7
Issue ID
1129836
Regression
No
Prefab mode allows user to save changes to immutable prefabs
1. Open attached project
2. Search for Prefabs (click on All Prefabs or t:Prefab in search bar)
==>
You will see two prefabs from Packages folder
3. Open "DataPrivacyButton" prefab from Analytics package in Prefab mode
4. Make some changes (e.g. delete one of the components) and save
==>
ArgumentException: Saving Prefab to immutable folder is not allowed: 'Packages/com.unity.analytics/DataPrivacy/DataPrivacyButton.prefab'
UnityEditor.PrefabUtility.SavePrefab (UnityEngine.GameObject inputObject, System.String path, UnityEditor.ReplacePrefabOptions replaceOptions, UnityEditor.PrefabUtility+PrefabCreationFlags creationFlags, System.Boolean& success) (at C:/UnitySource/Trunk/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:191)
UnityEditor.PrefabUtility.SaveAsPrefabAsset (UnityEngine.GameObject instanceRoot, System.String assetPath, System.Boolean& success) (at C:/UnitySource/Trunk/Editor/Mono/Prefabs/PrefabUtility.cs:1204)
Expected: The save functionality for immutable prefab in Prefab mode should be disabled
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
andreighinea1
Aug 30, 2019 16:29
This also happens in 2018.4.7f1, but not in 2017.4.27f1