Search Issue Tracker
Not Reproducible
Votes
4
Found in
2019.2.0a7
Issue ID
1129836
Regression
No
Prefab mode allows user to save changes to immutable prefabs
1. Open attached project
2. Search for Prefabs (click on All Prefabs or t:Prefab in search bar)
==>
You will see two prefabs from Packages folder
3. Open "DataPrivacyButton" prefab from Analytics package in Prefab mode
4. Make some changes (e.g. delete one of the components) and save
==>
ArgumentException: Saving Prefab to immutable folder is not allowed: 'Packages/com.unity.analytics/DataPrivacy/DataPrivacyButton.prefab'
UnityEditor.PrefabUtility.SavePrefab (UnityEngine.GameObject inputObject, System.String path, UnityEditor.ReplacePrefabOptions replaceOptions, UnityEditor.PrefabUtility+PrefabCreationFlags creationFlags, System.Boolean& success) (at C:/UnitySource/Trunk/Editor/Mono/Prefabs/PrefabUtility.bindings.cs:191)
UnityEditor.PrefabUtility.SaveAsPrefabAsset (UnityEngine.GameObject instanceRoot, System.String assetPath, System.Boolean& success) (at C:/UnitySource/Trunk/Editor/Mono/Prefabs/PrefabUtility.cs:1204)
Expected: The save functionality for immutable prefab in Prefab mode should be disabled
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
andreighinea1
Aug 30, 2019 16:29
This also happens in 2018.4.7f1, but not in 2017.4.27f1