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WebGL crash inside GC
How to reproduce:1. Open the attached "UnityTest.zip"2. Build and run the project on WebGL3. Copy 'content' folder from UnityTest/co... Read more
Some EditorPrefs properties are deleted when running and closing multipl...
How to reproduce:1. Download the user-attached reproduction archive(reproduction_603812)2. Edit 'run1.sh' and 'run2.sh' to fit your ... Read more
Shader that uses "AutoLight.cginc" draws shadow on fully illuminated Gam...
How to reproduce:1. Open the minirepro project attached by QA in comment2. Open the scene "ShadowBug"3. Make sure that Project setti... Read more
Visual Studio debugging does not work when UnityEngine.UI namespace is u...
Reproduction steps:1. Open the attached project2. Open the UIScript.cs3. Inside Visual Studio Toolbar -> Attach to Unity Expected... Read more
[IL2CPP] System.Threading.WaitHandle.WaitOne is slower compared to Edito...
Steps to reproduce:1. Download 1111339_repro.zip and open "Startup" scene2. Enter play mode3. Notice that Main Update times is 20-22... Read more
Unity crashes on loading and sometimes on closing when on RemapPPtrFromC...
1. Download the attached project "InProgressGame.zip"2. Open the project, wait approximately up to a minute( you can open the play m... Read more
Shader and a shader category both get ticked on the material shader sele...
How to reproduce:1. Open the "case_1113522-ShaderSelection" project2. Open the "Unlit" material in the inspector and open the shader... Read more
[iOS] On-device Shader compilation hangs ~10% of the time on the specifi...
1 out of 10 times the player freezes when warming up shaders.This also happens at runtime when the shaders just get compiled on a de... Read more
[VR][Android] Application.Quit() no longer causes apps to fully terminat...
To reproduce:1. Install attached .apk to your Oculus GO and launch it2. While in app, press Back button to initialize Platform SDK3.... Read more
[LWRP] Cascaded Shadows do not appear on Alpha-Blended Objects
Steps to reproduce:1. Download and open the attached project2. Open "SampleScene"3. Observe changes in shadows when changing Cascade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons