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[Editor][MassPlaceTrees] Inputting huge value to Number Of Trees field d...
Steps to reproduce: 1. Open attached project and "test.unity" scene; 2. Select Terrain gameobject in the Hierarchy view; 3. Go to I... Read more
[WSA] Handheld class does not exist for WP8.1 or WSA platforms
Using handheld class in the script, it is impossible to build to WSA, WP81 platforms. Getting error in the console: "The name 'Handh... Read more
Win+D shortcut and MonoDevelop causes inspector window to resize
1. Create new project and add new C# script, make sure that layout is reset to Default 2. Open said script in MonoDevelop and switch... Read more
Game object throws physics error message on Windows Store Apps
Reproduction steps: 1. Build & run the attached project to Windows Store Apps 2. See exceptions are printed into the console: Atte... Read more
[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...
To reproduce the issue follow the steps: 1. Open "Repro" project 2. Open "1.unity" scene 3. Ensure the Tool handle uses local orient... Read more
[Editor] Dragging any object from Project tab to Scene view causes NullR...
Steps to reproduce: 1. Open Unity Editor; 2. Create new project and scene; 3. Add some files to project settings (could be either p... Read more
[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...
The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.co... Read more
Canvas elements are placed incorrectly when setting non-native resolutio...
To reproduce the issue follow the steps: 1. Open "case_741751-New_Unity_Project" 2. Open "test" scene 3. Build the scene 4. Play the... Read more
Sprite preview window shows ETC2 instead ETC1
Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more
[Windows] Losing internet connection while assetstore is dowloading resu...
Projects Step: 1. Open asset store. 2. Download asset. 3. Unplug internet. 4. Exit unity. 5. Crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow