Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.0f1
6000.2.0a1
6000.3.0a2
6000.4.0a1
Issue ID
UUM-120474
Regression
No
Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
The issue is described in really good detail here: [https://discussions.unity.com/t/rigidbody2d-slide-bug-when-combined-with-physics2d-ignorecollision/1685481]
Rigidbody2D.Slide is correctly ignoring any colliders specified using "Physics2D.IgnoreCollision" however the check is happening far too late which results in it consuming movement iterations and potentially not reaching a full target move.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow
Add comment