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Fixed

Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2

Votes

0

Found in

6000.0.0f1

6000.2.0a1

6000.3.0a2

6000.4.0a1

Issue ID

UUM-120474

Regression

No

Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.

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The issue is described in really good detail here: [https://discussions.unity.com/t/rigidbody2d-slide-bug-when-combined-with-physics2d-ignorecollision/1685481]

Rigidbody2D.Slide is correctly ignoring any colliders specified using "Physics2D.IgnoreCollision" however the check is happening far too late which results in it consuming movement iterations and potentially not reaching a full target move.

 

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