Search Issue Tracker
By Design
Votes
0
Found in
5.3.0b5
Issue ID
742289
Regression
No
Game object throws physics error message on Windows Store Apps
Reproduction steps:
1. Build & run the attached project to Windows Store Apps
2. See exceptions are printed into the console:
Attempting to update a PxVehicleNoDrive with a kinematic actor - this isn't allowed
(Filename: C:/buildslave/physx/build/Source/PhysXVehicle/src/PxVehicleUpdate.cpp Line: 5631)
This doesn't happen on any other platform, probably because WSA uses Debug Physics libraries.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
Add comment