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0
votes
Fixed

[MSAA] MSAA doesn't work with RenderToCubemap

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more

0
votes
Fixed

Asset importer error when calling AssetDatabase.Refresh during import of...

Asset Import

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more

0
votes
Fixed

Cubemaps imported from textures aren't marked as non-readable, thus usin...

Graphics - General

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Sep 02, 2015

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Version/s: 5.1.2f1

To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more

0
votes
Fixed

Density tooltip doesn`t notify that zero is a special value that doesn`t...

Physics2D

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Sep 27, 2015

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Version/s: 5.3.0a4

If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more

0
votes
Won't Fix

Editor crashes with a very long multidimensional array

Mono

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Sep 28, 2015

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Version/s: 5.2.1p1

If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attache... Read more

0
votes
Fixed

Setting object's parent to null in Awake makes it invisible in the hiera...

Project Browser/Hierarchy

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Sep 26, 2015

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Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/Bug"3. Expand "Directional Light" in the hierarchy and notice tha... Read more

6
votes
Fixed

Texture of tree depends on the color of the fog

Terrain

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Sep 27, 2015

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Version/s:

Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more

0
votes
Fixed

Replace old PS parameters type with new one

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more

0
votes
Fixed

Rename ParticleSystem.InheritVelocityModule.curve to .percentage

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more

0
votes
Fixed

Missing module parameters from particle system public API

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Need to be exposed to public API:Collision.CollidesWithCollision.voxelSizeCollision.modeTextureSheetAnimationModule.row Read more

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