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[MSAA] MSAA doesn't work with RenderToCubemap
To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more
Asset importer error when calling AssetDatabase.Refresh during import of...
To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more
Cubemaps imported from textures aren't marked as non-readable, thus usin...
To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more
Density tooltip doesn`t notify that zero is a special value that doesn`t...
If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more
Editor crashes with a very long multidimensional array
If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attache... Read more
Setting object's parent to null in Awake makes it invisible in the hiera...
Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/Bug"3. Expand "Directional Light" in the hierarchy and notice tha... Read more
Texture of tree depends on the color of the fog
Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more
Replace old PS parameters type with new one
New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more
Rename ParticleSystem.InheritVelocityModule.curve to .percentage
Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more
Missing module parameters from particle system public API
Need to be exposed to public API:Collision.CollidesWithCollision.voxelSizeCollision.modeTextureSheetAnimationModule.row Read more
All about bugs
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