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Lighting in custom Editor.OnInteractivePreviewGUI is changing from dark ...
To repro:1. Open project attached. Open scene.2. In menu press Example/GameObject Editor.3. Select Cube.Note: Preview of Cube is dar... Read more
Package Import window does not show folder tree view and shows repetitio...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player3. Change "Scripting Runtime Version"... Read more
Sprite.rect position is always (0, 0) when the sprite is packed into atl...
To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip)2. Open "testScene" scene3. Enter Play mode4. Obser... Read more
Application.isMobilePlatform returns false on WebGL projects launched on...
Reproduction steps:1) Download and open attached project2) Build for WebGL platform3) Host game locally4) Open hosted project via mo... Read more
Mobile virtual keyboard does not pop up when Input field is tapped insid...
Reproduction steps:1) Download and open "911858_inputfield.zip" project2) Build "inpfield.unity" scene for WebGL platform3) Host gam... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more
Black edge on Sprites imported with Alpha Source = From Gray Scale
BY DESIGN:GrayScale to Alpha conversion is as follows :T gray = (red + blue + green) / 3;During conversion R G B values are left int... Read more
Build project shows black screen when changing custom 'textures quality ...
To reproduce:1. Open repro project (link in edit)2. Play merged scenes in editor(list of merges scene attached in image)3. Build and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
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- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project