Search Issue Tracker
[Terrain] Trees are not painted on neighbouring terrain when painting on...
To reproduce:1. Open any project2. Create one terrain3. Create a Neighbor Terrain4. In Terrain's Inspector window, select Paint Tree... Read more
Editor throws assembly reference error when custom external assembly is ...
How to reproduce:1. Open Project UnityDllTestProject22. Enter the Play Mode3. Check the console for load errors Expected result: Pro... Read more
Memory is leaking when using SetFloat() to update Shader properties with...
To reproduce:1. Open attached project2. Enter Play mode3. Observe memory leaking via Task Manager or other applicable resource monit... Read more
Depending on the placement of the GCU profiler, the global GPU usage pat...
Steps to reproduce:1. Open attached project "case_1126835"2. In the Profiler window on the top click "Add Profiler" and press GPU3. ... Read more
[iOS] The whole project recursively copies itself into the Build folder ...
To reproduce: 1. Download attached project “case_1124821-iosPluginTest 2.zip" and open in Unity2. Open "EmptyScene" scene3. Go to yo... Read more
Crash on VRDeviceHoloLens::SetViewportScale on entering Play mode in pro...
How to reproduce:1. Open the attached "MRTK-EXAMPLES.zip" project2. Open the "AdaptiveQualityExampleScene" scene3. Enter the Play mo... Read more
Attaching an EventTrigger component to the Template`s Item GameObject ca...
How to reproduce:1. Create a new project2. In the Hierarchy Window, create a Dropdown UI element and in its Inspector add 5 new opti... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce:1. Open the attached project2. Open Window/General/Services3. In the Services tab, open Cloud Diagnostics4. Enabl... Read more
Grid.GetCellCenterWorld returns a value offset from the center when usin...
How to reproduce:1. Open the attached "case_1116814-GetCellCenterWorld.zip" project2. Enter Play mode3. Click on the green tile in t... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce:1. Create a new scene2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF)3. Open Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables