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FBX file import by AssetPostprocessor causes avatar creation fails
Steps to reproduce:1. Open user attached project ("ImportTest")2. Reimport the Assets/FBX/sample_human_v02.fbx3. Observe the "avatar... Read more
Using undo, Skinned Mesh is not removed
After you add a skinned mesh component to a game object, using undo, skinned mesh is not removed To reproduce:1. Create new project2... Read more
Editor crash on AwakeFromLoadQueue::DetermineQueueIndex after duplicatin...
The editor crashes when a Child game object, containing water prefabs (from "Low Poly Water GPU" asset) is duplicated. To reproduce:... Read more
Copy and pasting Animator State Machine changes "Default state" to the m...
To reproduce:1. Create new project.2. Create new "Animator Controller" in Project window, and open it in the Animator window.3. Crea... Read more
Console won't show text if it contains "non-ASCII" characters
Empty eкror "Cannot create FMOD" is thrown when AudioType in request differs from actual file type To repro:1. Run server.js from Te... Read more
"Streaming of '' on this platform is not supported" if filename does not...
If filename in url passed to GetAudioClip does not have and extension or url leads to folder "Streaming of '' on this platform is no... Read more
Undo.RecordObjects does not record the X or Z positions of transforms
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Physics Simulation window4. Click "Collect Rigidbodies... Read more
Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Open a build instance4. Press LAN Host in the ... Read more
[Android] NullReferenceException when application is built with developm...
To reproduce: 1. Download and open attached "bug2.zip" project.2. Open Build settings, disable Development build option.3. Build and... Read more
Standalone Player command line argument "-adapter" does not choose an al...
Steps to reproduce:1. Create a new project2. Build for Standalone3. Create a shortcut to the .exe4. Add the argument "-adapter X" to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow