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Services Tab is opened after restarting Unity
Services Tab is opened by default after restarting an engine even if another Tab was left opened before closing Unity. Steps to rep... Read more
Setting Cursor.lockState from Locked to CursorLockMode.None, returns unc...
Reproduction steps: 1. Open attached project (Cursor.zip) 2. Open "3D Objects" scene 3. Hit play 4. Press "space" to lock the cursor... Read more
EnumMaskField ignores hard coded Enum values
Steps to reproduce: 1. Open DebugScene 2. Select GameObject in Hierarchy window 3. Set Mask Enum value to "Flag 32". Expected: Enum... Read more
CustomYieldInstruction coroutine continues to run after StopCoroutine is...
To reproduce: 1. Open attached project "StopCoroutineBug.zip" 2. Go to the Console window. 3. Play "main" scene. 4. Look at the Con... Read more
[Anim] wrong default Transition Duration with empty states or blendshape...
When creating a Transition between 2 states, the default Duration is 0.25 This works fine on clips with animation on the transforms,... Read more
Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...
Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more
[Windows] Windows.Speech.DictationRecognizer results in an Unknown Error
Steps to reproduce: 1. Open User's attached project 2. Open scene "ConfigurationTest" 3. Enter Play mode 4. Press button "Dictation ... Read more
[VR SPS] Edge detection image effect not applying to whole scene with si...
In our vr-test-suite the edge image effect only covers the top half of the screen. It only happens in single pass and I couldn't re... Read more
[Android] Editor failed to push OBB to the SGS6 devices
[Android] Editor failed to push obb to the SGS6 devices DUT: Reproed only on SGS6 running aOS 6.0.1/MMB29K samsung SM-G920F [zerofl... Read more
UI Flickering
Reproduction project: 1. Open User's project 2. Deploy To device (Debugging mode enabled) 3. Play Game until UI starts flickering E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11