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Unity allows to set color of the deleted gradient marker
Steps to reproduce:1. Open attached project2. Press on the particle system3. In the Inspector double-click "Start Color" to bring up... Read more
Asset Bundle size is more than 50% larger when building for WebGL compar...
Steps to reproduce:1. Open Project "Asset Bundles Issue WebGL"2. Build Asset Bundles for WebGL and StandaloneWindows643. Check folde... Read more
Surface Shader won't compile and gives compiler error when placing a mul...
How to reproduce:1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene"2. Inspect the materials in the scene E... Read more
Locked Inspector window settings values are changed after updating anoth...
Steps to reproduce:1. Download attached project2. Open two Inspector windows3. Select DLL in "Dlls" folder and lock one of the Inspe... Read more
Addressable Asset's Custom Build and Load Paths reset when entering Play...
How to reproduce:1. Open the attached "AddressablesTest.zip" Project2. Click on the AddressableAssetsData > AssetGroups > "Clo... Read more
Prefab Mode doesn't display a blue strip indicator of change when editin...
How to reproduce:1. Create a new project2. Right-click somewhere in Hierarchy tab -> UI -> TextMeshPro -Text3. Convert the obj... Read more
Shader Inspector UI keeps adding properties after compiling broken shaders
How to reproduce:1. Create a new project2. On projectview right click > Create > Shader > Unlit Shader3. Select this shader... Read more
[PacMan] Errors regarding TextMeshPro, Analytics and Advertisement packa...
Errors regarding TextMeshPro, Analytics and Advertisement packages thrown in the console on importing packages from package manager ... Read more
[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation