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Incorrect camera's Viewport rendering when Viewport is not fullscreen an...
Reproduction steps:1. Open the attached project2. Open the "ppsv2test" scene3. Open Game window4. Change Main Camera's viewport rect... Read more
When "Control Activation Post Playback" is set to "Active", object doesn...
Reproduction steps: 1. Open "TimelineBug.zip" project and "SampleScene" scene2. Open the Timeline window3. Select "Cube" in the Hier... Read more
[macOS] Editor tabs get hidden and are immovable to multiple desktops wh...
How to reproduce:1. Create a new Unity project2. Undock one of the Editor tabs3. Make sure Unity is focused and Press F3 Expected re... Read more
[Editor] Unity Crashes on deleting assets from explorer/finder while the...
Unity crashes on deleting files after creating meta files but before the scripts compile Steps to reproduce:1. Open Hub/Unity Launch... Read more
SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce:- Open attached project- Open scene \Assets\Scenes\BodyOnly.unity- Enable SRP batcher in \Assets\Settings\HDRende... Read more
[UWP] Enter key is not working for InputField in a UWP build
How to reproduce:1. Open the attached "unity-inputfield.zip" project2. In the Build Settings, switch the Target Platform to UWP3. Bu... Read more
Zooming Scene view with alt and right click is not cleared when releasin...
1. Create or open any Unity project2. Hold alt, then hold right click in Scene view and move the mouse around to zoom in or out3. Re... Read more
Helper methods in VertexHelper are not updated to accept uv2 and uv3
Expected result: AddVert() should be able to get and process uv2 and uv3 along with the current uv0 and uv1Actual result: AddVert() ... Read more
[iOS] Built has graphical artifacts when using HDR Color Grading PostPr...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Color Grading P... Read more
Game view edges flicker white when Gizmos are enabled and camera is move...
How to reproduce:1. Open attached project "case_1117393-GameViewEdgeFlicker" and scene "SampleScene"2. Change "MainCamera" GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets